First and foremost! Everything here is the product of a collaborative team effort. Everything seen is made by extremely talented and loving people! <3 I've been so lucky to learn and grow with all of them, with so much more to go!
My work on these images consist of all models minus candles. I did some rigging/animating (Tentacles/ big head for posing purposes. Also vertex animated the slimy worm/intestine piles with panning gradients through shaders built by smarter people than I), and worldbuilding anything to do with corruption. Corruption being things like slime strings or the odd veiny looking ground stuff.
Majority of all material work in these scenes belong to Alice Gionchetta, and lighting by Mike Marra. Candles and breakables by our interactives team. Other teams include Dungeon Art, Dungeon Design, Exterior Art, Tech Art, Concept Art, Character Art, VFX, Project Management, and the entire Diablo IV team! Thanks so much for viewing!